Animation Project

key posesBall-Animation-2-Animation is when pictures are to appear as moving images or if you are using 2D or 3D objects or models also with how you create any type of animation would be if they were hand drawn or if your using a computer software such as After Effects. Also it is used for images, illusion and movement.

In Animation there is different types of this such as Stop Motion, Motion Graphics, 3D Computer animation, 2D Vector Based Animation and Traditional Animation.

What i will be using for my animation is squash and stretch for when the ball collides also i’ll be using exaggeration for when the impact of the ball colliding and the secondary action is going to be used for when the animation tries to catch the ball but it doesn’t go to plan. The final one would be timing so that when it collides so it can be timed to make it seems realistic. As my animation will be catch.   

  • Squash and Stretch
  • Secondary Action
  • Exaggeration
  • Timing

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Evaluation

I have now finished my animation project which did take me a lot of time to do and that i have made an animation which i think was effective with how i wanted it as it was what i planned on my animation to be was that he is waiting to catch the ball but it doesn’t really end well which meant that it went really well with how i wanted it but also i had to leave a few parts out as i had no time to do the other parts would have made more sense. The animation principles that i used in my final animation was that i used timing so that it could wait for the impact of my animation with the angle that i had used

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